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Showing posts with the label low-level programming

Simplest Exceptions Handler Macros for C

More adventures in C, I revisited my exception handler implementation libex . I realized there's an even simpler version that's more efficient if we give up the requirement that exceptions can be propagated to callers: #define TRY #define THROW(E) goto E #define CATCH(E) goto FINALLY_H; E: #define FINALLY FINALLY_H: This implementation requires only a single exception handling block per function, which is probably good idea as a general rule. Usage looks like: static void foo(size_t sz) { char* x; TRY { x = (char*)malloc(sz); if (x == NULL) THROW(ENoMem); // do something with x } CATCH(ENoMem) { // handle out of memory } FINALLY { if (x != NULL) free(x); } } Unlike libex, this version is actually compatible with break and continue, although using them runs the risk of skipping the FINALLY handler. An almost equally simple version of exception handlers which ensures that break/continue cannot skip the FINALLY block wraps everything in a loop:...

async.h - asynchronous, stackless subroutines in C

The async/await idiom is becoming increasingly popular. The first widely used language to include it was C#, and it has now spread into JavaScript and Rust. Now C/C++ programmers don't have to feel left out, because async.h is a header-only library that brings async/await to C! Features: It's 100% portable C. It requires very little state (2 bytes). It's not dependent on an OS. It's a bit simpler to understand than protothreads because the async state is caller-saved rather than callee-saved. #include "async.h" struct async pt; struct timer timer; async example(struct async *pt) { async_begin(pt); while(1) { if(initiate_io()) { timer_start(&timer); await(io_completed() || timer_expired(&timer)); read_data(); } } async_end; } This library is basically a modified version of the idioms found in the Protothreads library by Adam Dunkels, so it's not truly ground bre...

Efficient Curried Application

I just wanted to jot down some thoughts on compiling eval/apply curried application using an efficient register-based calling convention. This translation is actually quite simple once you get the trick. Leroy's Zinc abstract machine showed the way: evaluate arguments right-to-left instead of the typical left-to-right. The ZAM wrote these arguments to a stack, but in our case we want them to go to the register file first. So we evaluate arguments right-to-left and write them into registers left-to-right, ie. argN goes in reg0, argN-1 goes to reg 1, ... arg0 goes to regN. At some threshold, we'll run out of registers. If your program is in direct-style with a stack, this threshold is often defined by the callee-save registers of the native calling convention. If your program is in CPS form, then you can use the entire register file. Once you run out of registers, you have to spill the remaining arguments to the stack. However, the stack is simply a register pointing to some...

The Most General Concurrent API

Concurrent programming is hard, and many abstractions have been developed over the years to properly manage concurrent resources. The .NET base class libraries have mutexes, spinlocks, semaphores, compare-and-set (CAS) instructions, and more. The Problem Unfortunately, many of these standard abstractions are rather opaque, so predicting their behaviour is difficult, and enforcing a particular thread schedule is nearly impossible. For example, consider the issue of "fairness". Many abstractions to deal with threads are not fair, which is to say that they are not guaranteed to release threads in FIFO order, so a thread could starve . Furthermore, these opaque abstractions do not allow the application to easily specify domain-specific scheduling behaviour. Suppose threads T0, T1, and T2 are blocked on a resource X, in that order. X becomes available, and according to FIFO order, T0 should acquire control next. However, a domain-specific requirement may state that T2 should...

Garbage Collection Representations Continued II

The tagged pointer representation described in Xavier Leroy's ZINC paper is compelling in its simplicity. Most data manipulated in typical programs is integer or pointer-based in some way, so using a 1-bit tagged representation allows unboxed integers, resulting in an efficient representation of the most common data types. I've never been satisfied with the size header in heap-allocated types though, and the two bits reserved for GC pretty much forces you to use some mark-sweep variant. Integrating something like age-oriented collection with reference counting for the old generation would require an entirely new word for every block of memory. This is a prohibitive cost in functional programs. Removing the Size Header Reading about BIBOP techniques used in the Streamflow allocator gave me the idea of using page masking to determine the block size. As in Streamflow, consider an allocator where each page obtained from the OS was partitioned into a list of equally-sized blocks. ...

Garbage Collection Representations Continued

In a previous post , I discussed representations used for polymorphic parameters. These special data representations are a contract between the language and the runtime which enables the runtime to traverse data structures to collect garbage. 64-Bit Polymorphic Representation I had neglected to mention this interesting variant of tagged representations that I had come across at one point, but which I believe is not in widespread use. This representation uses full 64-bit floating point representations for all polymorphic values , and encodes non-floating point data in the unused bits of NaN values. IEEE 754 floating point numbers reserve 12 of the 64 bits for flagging NaN values, so the remaining bits are free to use for encoding integers, pointers, and so on. I haven't found very much empirical data on this approach, but it looks promising. The polymorphic representation is doubled in size, but the structure is unboxed. Thus, the polymorphic function call overhead may be slightly h...

Garbage Collection Representations

I have yet to find a comprehensive description of the various data representations used for garbage collection. This isn't an overview of garbage collection algorithms, but an overview of how to distinguish pointers from other values and how to traverse the data structures, which has seemingly gotten only a short riff in the literature. I aim to give an in-depth overview of the techniques I've come across or managed to puzzle out on my own. Boxing: all values are allocated on the heap, so basically everything is a pointer, thus, there is no ambiguity between pointers and values. Tagged pointers: pointers are distinguished from ordinary values by some sort of tag. This information is often encoded in the pointer or value itself for a very compact representation. Type-passing: each parameter of a function is associated with a set of operations, usually referred to as a "dictionary", which is similar to an interface in object-oriented languages. This dictionary defin...